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Java 3d programs
Java 3d programs











java 3d programs

Introduces a shortcut to 3D graphics theory, and serves as a concise guide to both theory and programming.Presents 2 new chapters covering vertex shading, pixel shading and parallel processing, and Cg programming.Explanations are integrated with the sample programs, which are specifically designed for learning and accompanying this book. The content about theory provides a high-level understanding of all basic graphics, and of using JOGL instead of implementing a graphics system. In addition, it uses a top-down approach to lead the reader into programming and applications up-front. Specifically, it provides all the core aspects of OpenGL programming in Java using JOGL, along with concisely presented computer graphics theories. This revised edition of the successful, reader-friendly text covers all graphics basics and several advanced topics, as well as some basic concepts in Java programming for those who currently are C/C++ programmers. This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. And within the graphics community, the demand for producing exceptional 3D graphics in particular is almost a given.

java 3d programs

Jack Bresenham, Retired IBM Senior Technical Staff Member Increasingly in the realms of science and industry, computer graphics is an area of critical importance and utility. "A good, concise computer graphics textbook covering 3D concepts, essential fundamentals theory, and easy-to-follow OpenGL practical programming in Java." Dr.













Java 3d programs